Bespin and Beyond - Tips and Tricks - Part 2
Well I know some of you out there are heading off to a Bespin and
Beyond tournament soon so here is #2 in a series called 'B&B: Tips and
Tricks'. These posts will highlight a potential strategy you might
find yourself playing against and how to combat it.
Tanks go out to Brent Warner who discovered that Lando can only
retrieve force when he wins at Cloud City Sabacc. Some how that
slipped by me.
Operatives:
Starting with the Operative Objective is bound to be popular for both
sides. Dark has Nal Hutta and the Light has Bothuwui. Now I played
these decks before so I know they can come out fast and while a drain
of 5 on turn 2 or 3 won’t make PB3 jealous they can be deadly in a B&B
environment. Now I’m partial to the operatives in this scenario
environment so I’m going to give you hints how a dark operatives can
beat light and visa versa.
Dark Ops vs. Light Ops.
To stop their drains try one of the following.
- A. Imperial Decree with Kuat and Wakeelmui
- B. Coruscant and A Bright Center to the Universe
- C. Convert their forest and deploy Quarren/Imperial trooper Guard
- Daison/DLOTS and cancel drains at three locations
- D. Den of thieves (you should probably start with this)
To battle them effectively try.
- A. Converting their locations such as the swamp or forest. If the
opponent was under the impression they could react there you will
catch them totally of guard. Also you can then deploy bubo there from
the reserve. At the forest the two destinies isn’t so bad if all your
characters are immune to attrition (especial EPP Vader)
- B. Disrupter Pistols aimed at an operative will almost guarantee he is
out the battle before he can draw destiny.
To out drain them try.
- A. Clouds on Nal Huta with gas miners even if you only have one of
each in play it adds 3 to your drains.
- B. Your not likely going to win against Light side operatives if you
don’t try the other methods above.
To Gain Force Advantage try.
- A. Play Projective Telepathy
- B. Play Projective Telepathy
- C. Deploy Wakeelmui and Kuat and Coruscant
To shut down thier retrieval try.
- A. Secret Plans
- B. Surprise their Narshadda Wind chimes (unless they are playing Goo
Nee Tay)
Light Side Ops vs Dark side Ops.
To stop their drains try.
- A. Hark Seff
- B. A Gift
- C. A Gift
To battle them effectively try.
- A. Play Sandspeeders start with Maneuvering flaps or play Cloud Cars
and ASP Droids. Deploy a droid and slam them with a few vehicles. This
is probably the best strategy for battling them (sorry EPP’s). I’ll
take a power 5 forfeit 6 Sandspeeder that deploys for 1 over them any
day. Seriously these vehicles will win you the game in this scenario.
Cloud cars might be better they sure are easier to come by. I even
have all the EPP’s *3, vehicles are just better if you’re playing
Ops/ASP’s.
- B. Frozen Assets/Draw their Fire to shut down any reacting or
interupts they rely on.
To out drain them try.
- A. Ithorians
- B. Clouds/Miners
- C. Coruscant and Kiffex
Here’s a quiz questions how can the light side get a drain of five
from each site (forest,jungle,swamp) in the B&B scenario?
It can be done.
Overall I think Light has the advantage over Dark, so if your playing
dark side ops your going to have to put a few curve balls in your
strategy to stop them. Most notably put in protection from A Gift and
you should be OK.
If you were putting together an Operative deck I hope this helped.
Don't forget to look for more post in this series.
David Akers