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v1.1
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A two-player Icehouse game
created by Ryan McGuire.
Introduction
Ice Dao is a quick little abstract strategy game for two players.
Players
2 players.
Equipment
- Two stashes of
Icehouse pyramids or
reasonable substitutes. The pieces will need to be stackable.
Each player will use a different color. Ok, actually, each player
only needs 1 Large, 1 Medium and 2 Smalls.
- A 5x5 playing board. Since the pyramids will remain upright, the
individual squares only have to be 1" on a side. You could use just
a portion of the Alison's Chessboard Bandana folded so that only
a 5x5 section shows. (Go to
this page to purchase one.)
Or you can use a "
Volcano Board," which was made popular by such games as
Volcano,
Blockade ,
Martian Backgammon, and
Martian Mud Wrestling. (Yes, I know... not all of those games
explicitly require a 5x5 board, but possession of a nice 5x5 board
sure makes all the games listed a bit nicer.)
Object of the Game
To get four of your pieces in a straight line (orthoganlly or diagonally).
Start of Game
The board is set up as shown in the diagram below.
Decide who goes first.
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| Start of game |
Play
Players alternate taking turns.
On a player's turn he moves one piece of his color as far as
it will go in one of eight orthogonal or diagonal directions. A
piece's movement is subject to the following restrictions:
- A piece must stop at the edge of the board.
- A piece may not land on or pass through a
square that has a piece of the same size or smaller of
either color.
- A player may move only the top piece in a stack.
The diagrams below show the possible moves for the medium
blue piece from the center square. Notice that if Blue
selects this piece to move either south-east or north-west,
the small one square away in each direction limits the medium
to moving zero squares. This effectively provides Blue with
a "pass" move in this situation.
The first player to get his four pieces in a straight line
horizontally, vertically, or diagonally in any order wins.
The pieces must cover four consecutive squares. i.e. Pieces
cannot be stacked on top of each other to get a win. However
pieces in a stack with the opponent's pieces (either above
or below) may be part of a win.
If a loop of board positions develops and neither player is
willing to make a different move, the game is declared a tie.
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In this diagram, it's Green's turn. Green would like
to block the space between Blue's large and small, but
cannot get a piece to end a move there. There's no way
to stop Blue from winning.
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This situation is similar but not quite so desperate.
Blue cannot win on her next turn. If Blue moves the
lone small south, it will end the move stacked on top
of the large piece.
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In this situation it looks like Green can move his
large piece as shown to block Blue. However, a large
piece has no effect on the movement of a medium, so
Blue can still move her medium as shown to get the win.
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A better move for Green in the situation above would
be to move his small piece as shown. Now Blue cannot
win immediately, because the small green piece is
"pinning" the the medium blue one. This move is
at least better than the one above, but is the best
move for Green? You tell me.
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Revision History
| Version |
Date |
Description |
| 1.0 |
April 4, 2003 |
Initial Version |
| 1.1 |
April 18, 2003 |
Adjusted starting position so that it wasn't an instant win. (Thanks, Jacob.) |
Credits
Initial Concept: Ryan McGuire
Playtesting (so far): Ryan
Icehouse Pieces designed by:Andrew Looney
Other Icehouse Games designed by: Andrew and Kristin Looney, Jacob and John and Kory and Kristin, and many others
Comments and Suggestions are Welcome --
email Ryan
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